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If you’re new to these Contest Archives, then welcome to the Heart of the OHR’s 2020 contest page. If you’re taking the archive walking tour, then welcome back. On this page, you’ll find curated information, as well as access to original information for everything related to the sixth (and final) Heart of the OHR contest. This page will modify original content layouts to make the best use of this format, but all relevant information can be read or accessed through this page. For the sake of preservation, along with curated content, this page will provide links to forum threads and articles related to this contest for anyone who wants to relive contest history.

Formatting Note: To prevent text clutter, I’m using yellow pop-up buttons to contain extra information about contest rules, prizes, and time periods, as well as definitions for the “achievements” each game received. Likewise, I’m using red buttons to link to the original sources of this information in case you want to read everything about it or experience what contestants of that time period experienced. All links are active as of this writing, but links are known to go dead over time. If you encounter a broken link while viewing this page, please send me a message letting me know. Be sure to mention which contest year you’re viewing and which button leads to a broken link. Thank you.

Format Notes

Long before this site existed, I had to communicate contest rules and results through message boards and magazines, each subject to the standards and formats of their hosts. I’d post either plain text or a generic Microsoft Word document with a rough table designed to communicate layout without having any real control over the final presentation. In 2020, using the message boards to make an announcement was an OHR community norm, and many like me who hosted a contest or presented results without owning their own website or blog had the same limitations.

But now that I can customize the look however I want, I figured it’s time to adopt an official standard for the Heart of the OHR’s announcements and results. This page’s design represents that standard.

I’ve done my best to make this page exciting, but do note that I don’t want to make it crazy or resource intensive. So, I’ve decided to limit how much content I share about each game. To keep things simple and authentic, each game will use a single screenshot for the results section, and only through exceptional cases will I add more. You can, however, click on each screenshot to enlarge it.

Also, this page will defer certain content to other pages to streamline the current theme. In other words, this page will cover rules and results but not statistics. For statistics, I recommend checking out the official Heart of the OHR statistics page.

This page may also present content that either stirred up interest or paid homage to the contest. This can include videos, teases, or exclusive games. In some cases, these elements were not part of the original announcements.

Finally, please be aware that I will not post links to any of these games simply because I want to respect the right of each author to display his or her game in the spaces or forums he chooses. That said, most games can still be found on the Slime Salad game list, and links posted in the original contest thread may still be active. But given the decisions of each author, some games may no longer be available, and it is not up to me to make them available. Please understand, and thank you for understanding.

 

The following content represents the official 2020 contest results, first announced here on this site. But if you’d like to learn more about the conditions leading to these results, please click on the respective pop-up buttons explaining each contest component so you know what guidelines each contestant was expected to follow.

2020 Contest Rules

The following is the 2020 series rule set, based on the original rules this contest was founded on plus the small additions and changes made during the 2012, 2014, 2016, and 2018 seasons. In addition, this season encourages contestants to list all of the locations where their games can be downloaded, now that OHR games are also migrating to the Steam, Itch.io, and Android platforms.

Rules:

  • Must be an RPG. This is a zero rule. What categorizes as an RPG can be left open for debate, but at the end of the day it must be an RPG. In 2010, we saw one game stretch the limit of what we considered acceptable (Do You Want to Be a Hero?), and I would argue Silhouette from 2012 pushed the boundaries, as well. In 2014, we basically bent the rule as far as possible with T4R4D1DDL3. In 2016, our winner, Surfasaurus was hotly contested for its interpretation as an RPG. In the end, I ruled in its favor. And, well, in 2018, I said “screw it” and let games like Asphodelus and Px in because, by that point, who cares? What you consider an RPG may differ from what someone else considers an RPG, so if you’re not sure, then defend your case for it! You might beat the naysayers. For a complete list of the games that made the cut in 2010, 2012, 2014, 2016, and 2018, consult the following link.

  • NonRPGs not permitted (See Above).

  • Joke games not permitted (though funny ones are okay).

  • Special scripting is okay (as long as it doesn’t turn the RPG into a nonRPG).

  • Games must have at least 30 minutes of playtime with a good chunk of that devoted to story (in other words, 30 minutes without level grinding).

  • Updates to previous RPGs permitted and even encouraged.

  • Updates to previous RPGs need at least 30 minutes of new content to be eligible. Changing a textbox to an old two-hour game and re-releasing it doesn’t make it eligible. Same goes for graphics overhauls. New playable content, people!

  • If you are posting a rereleased game for the contest, you must provide either a readme (or some document) discussing where the new content starts (if it’s a continuation) or what the new content is (if it’s integrated into earlier previously released sections), or you must supply a save file that begins the game just before the new content kicks in. If you fail to do this, your game will not be entered into the contest.

Note: I prefer the former since it’s clearer what’s new, and it discourages players from beginning your game halfway into the story.

Important Note: Historically, players are really bad about investigating new content and often replay the old stuff and vote on that without ever seeing the new content. This really skews the results at the end of the contest. This is especially true of long games. If you are submitting a rerelease and you care about doing well, please, please, please be abundantly clear about what’s new and give your players every possible incentive to play to the new stuff. This means improving the first 30 minutes of the game if necessary. This means making the whole game as fun and amazing as possible. Don’t turn your players off early or they may never get to the new content. Remember, just because you provide a save point or obvious information about where the new stuff begins and ends doesn’t mean your players will use it. If they end up just voting on the same stuff they played five years ago, your points may not count. Think about the whole game.

  • Fan games and parodies discouraged, but not forbidden. Original stories preferred.

  • As the only exception to the must-be-an-RPG rule, you may alternatively release a game that’s “in the spirit of 1999” and still be eligible for entry. This means that you may emulate the kind of game that was made for the OHR between 1998 and 2000. This rule was made possible by T4R4D1DDL3, so consult that game to see this rule in action.

  • Like last season, I’m accepting almost any RPG type you can think of this year. This includes rogue-likes, walking simulators (with stat progression and level-ups), Zelda II clones, 3D mazes, etc. If the OHR can make it, and it still has classic level and stat progression, and there’s still a story attached, it should qualify. Use your slice collections and stat displays! Use your fancy animations! Use your procedurally generated maps with seeds! Just make it great! However, I do think the essence of Heart of the OHR has been fading since 2014, so even though I will accept most any game that qualifies as an RPG, I will be strongly encouraging designers to stick to the classic design for 2020. Certain games that bent the rules in seasons past may not get the greenlight this year. You can always ask if your game is eligible before you commit to it for this contest (and you shouldn’t be making a game just for this contest, so that should be a non-starter), but generally your safest bet is to design a classic RPG with the latest OHR features. That’s what I’d like to see this year. Want to put in that alpha transparency? Do it! Want to make a Defender clone with occasional stat increases? Er, maybe hold off on that one (unless there’s a lengthy campaign, great story, and really compelling stat gains attached).

  • With platforms like Steam making it possible for indie game designers to put their games up for sale, we are beginning to see an uptick in OHR users designing their games for commercial use, including those that involve licensed characters like Kaiju Big Battel and Axe Cop. Any game released for commercial purposes can still participate in the Heart of the OHR, but either a key, or a demo, or some alternative agreement should be provided to players if it’s to enter the voting stage. Keep it accessible!

New Rule for 2020: Make sure we know how to find your game. This should be intuitive, but with the OHR popping up on multiple sites and platforms and becoming more commercially competitive, it’s easy for games to disappear in the noise. If you’re releasing to Slime Salad, then we should find it easily, as this is the first place we look. But if you’re releasing a version to Steam, Itch.io, or some other platform exclusively, make sure you alert your potential players (and me!) to its existence. Likewise, it’s a good idea to let me know your intention to release a game to Heart of the OHR 2020, anyway. Otherwise, I’ll have to email you about it at the end of the window, and that can slow things down come voting time. Lastly, I will no longer cross-post these announcements to Castle Paradox, so if you post your game there and not here, I likely won’t find it unless you tell me about it.

 

2020 Contest Release Categories

Release Categories:

In 2010, every entry was lumped into the same category and judged under the same conditions regardless of originality versus the rereleased. In 2012, they were divided into three categories: Original, Rereleased, and OHR Legends. In 2014, they were separate categories, but shared the same vote. We continued this trend in 2016 and 2018. We will be continuing this trend in 2020 but will also be adding a new category to account for a new type of game: the Remake.

Original and Rereleased Games:

Original games are the games that have never been publicly released prior to May 1, 2020. These are the easiest to judge since the ground is fresh. We had eight original entries in 2010, including the Game of the Year winner (Motrya), 13 in 2012, nine in 2014, 11 in 2016, and 17 in 2018.

Note: These games just need to come with a Coke and a smile.

Rereleased games have been unleashed on the community before May 1, 2020, and are making a second-life appearance in the Heart of the OHR Contest. Any original game that was released for the 2010, 2012, 2014, 2016, or 2018 contests will automatically default to this category if reentered for 2020. In 2010, we had four rereleased games. In 2012, we had three. In 2014, we had one. In 2016, all games were original. In 2018, we had four.

Note: These games must include documents or save files that inform the player where the new content can be found. See the rules above for more information.

OHR Legends:

This special category is reserved for the games that have been submitted as rereleases in previous Heart of the OHR contests and resubmitted this year as “legendary” contestants. There are 12 games eligible for Level 1 Legend status and two (Vikings of Midgard and Okedoke) eligible for Level 2 Legend status. In addition to a potential win, these games also get a “level badge.”

New for 2020: The Remake:

Now that the OHR has been around for over two decades, the time has come for older classics to get the remake treatment. Because these games are completely overhauled from their original versions, it’s unfair to call them “rereleased,” as they are not the same game. At the same time, they’re not entirely original. So this category will give them a comfortable place to sit. They should be judged as originals, played from beginning to the 30-minute mark or beyond, even though they’re familiar.

Classification Update for 2020: Typically, I’ll categorize a game as a “rerelease” if its original release happens before the contest window. I also hate trying to determine a game’s originality under this pretext, so I will likely bend categorization a little to include any game first released in 2020 as “original.” A game must still have a new release or updated release within the window to qualify for the contest, but I will classify it as “original” if its first official appearance happened in January 2020 or later, and was not first released for another contest. Any game released for an earlier contest (before May 1, 2020) that gets rereleased for Heart of the OHR 2020 will get the “rerelease” classification and will need the supplemental materials outlined in the rules section to qualify.

 

2020 Contest Window

For the first three seasons, I wanted to maintain an open window that could accommodate most authors’ active development period based on historical references (usually revolving around schoolwork). In 2016, I wanted to experiment with an earlier window to see if more people might participate.

They didn’t. So in 2018, I went back to the usual window. This year continues that trend.

Release Dates:

Unlike traditional contests, “Heart of the OHR” will not require a start time or an end time per se. Rather, this will adopt the “release window” technique made popular with Game-a-thon, in that any RPG released within the window is eligible (provided it meets the above standards).

Window begins May 1st and ends December 31st, with a one-day grace period for special cases and accounts for time zone differences.

Traditionally, I end the contest in November and allow a two-week grace period for bug-fixing (Note: this grace period is not reserved for adding new content, unless that new content is required to fix a bug or to tie a loose thread). This year, I’m including the bugfix period as part of the deadline and extending it through the holidays, so try to have your games done by November 30th and bugfixed by December 31st.

Entries must be ready for voting by 6am EST, January 1st.

 

2020 Contest Prizes

Prizes:

Note: New Prizes for 2020.

Because RPGs are harder to come by these days (especially in contests), I thought it’s only fair to combat the odds with prizes that don’t suck. Therefore, various members of the community have agreed to give special bonuses to entrants and the winner.*

Anyone out there can add to the prize pot if he or she has something to offer, so feel free to help make this into a treasure trove of winnings if you want to, and if you have the resources for it.

Specifically I’d like to see:

  • cash prizes
  • fan art
  • theme song about the winning game(s)
  • gifted games
  • etc.

You may view talked about prizes or add to the prize pot discussion here or in the “Prize Pool 2020” discussion thread.

I’ll update the prize list here as new prizes are offered. New prizes can be added until the end of the contest.

Potential community offered prizes include:

(Service Prizes)

  • Video playthrough of all games (up to the first 30 minutes, or more if I’m enjoying the experience), to be posted on my YouTube channel.** (Pepsi Ranger)
  • Livestream (separately) the top five winning games from start to finish on Baconlabs’s Twitch channel (achinlabs), providing commentary and critique along the way, pending creator comfort to public review. Possible livestream blitz of lower-ranked entries at 5 to 30 minutes each, also pending creator comfort to public review. See this post for details. (Baconlabs)
  • “Draw a thing” in pixel or crayon, according to the winner’s preference. (Bob the Hamster)
  • Some art or poetry (perhaps). Note: This seems nonspecific and may need more clarification. (SwordPlay)
  • Front page advertising on Slime Salad for the winner. (Mogri)
  • HeartBugs feature requests and bugfixes. Available to all entrants. No need to request any feature or bug from the 2018 list as those are still getting worked on. Full details here. (TMC)

(Food Prizes)

  • None yet. Entry awaiting participants.

(Stuff Prizes)

  • OHR Mousepad (one left!) for the winner. (RedMaverickZero)
  • Free copies of any e-book with my name on it (my actual name) to all entrants.*** (Pepsi Ranger)
  • Physical trophies for winners. (Spoonweaver)

(Game Prizes)

  • Product on Steam Wishlist (up to $60 value) for first place winner. (Baconlabs)
  • Steam game ($5-$10 value) for first three to five winners. Note: This prize may default to a cash award of the same value. Consult this message for details. (SwordPlay)
  • Pepsi Ranger’s Steam Favorites for the winner.**** (Pepsi Ranger)
  • A copy of the commercial version for the OHR game of your choice (first three to five winners, to be satisfied each month one or two at a time until June 2021).***** (Pepsi Ranger)

(Cash Prizes)

  • Cash award of $20 to the cash pool. (Bob the Hamster)

Note: This list will remain open to new prize additions from now until December 31st. I will update this list as I get new volunteers.

Special Prize for OHR Legends releases:

Any game categorized as an OHR Legends release will receive a special trophy classifying it as such. This is strictly a prestige award, but it will remind future players of the game’s longevity. This trophy will receive “levels” each time it’s awarded to a specific game. OHR Legends releases should still meet the 30 minutes of additional game time rule to be eligible for the trophy.

Note: Until I get someone to draw the trophy and Mogri to provide a location for it on the game’s dedicated page, this trophy will be in spirit only. I know, lame. We’re working on it!

So, as you can see, it would be crazy not to join and make something for the Heart of the OHR Contest, so take the chance.

*Because prizes are awarded by members of the community, and because community members come and go like the wind, all prizes are subject to change.

**I reserve the right not to record a game or post it to YouTube if I think the content is unsuitable for my channel. This will include games with excessive cursing, any sexual content above a PG-13 level, excessive gore, offensive themes (or anything I think will anger people, which could be anything these days, so I’ll use discretion), demonic themes (this is a personal choice, as I do not want this theme on my channel), or games with unlicensed content (commercial music, characters, etc. used without permission).

***This prize is backwards compatible with previous Heart seasons and anyone who has entered a Heart of the OHR from any year and has not collected this prize (per entry) may still take advantage of this prize. Each entry is good for one book, so if you want two free books, then submit two entries (or collect on a previous entry from a previous year that you have not yet claimed).

****Prize is conditional on my financial status as of March 2021 and may be satisfied over the course of two or three months rather than immediately. This prize is based on my running favorites on Steam, and will include either Kenshi (currently $30 value), Factorio ($30), RimWorld ($30), Prison Architect ($30), or Stardew Valley and Terraria combined ($25 value). I may include more than one of these games if the prize is satisfied during a sale and these games qualify for it (Factorio and RimWorld each have a “no sale” policy, so that will not be paired with a third game). In the event that the winner already owns these games, I will make a substitution of equal or lesser value. Also note that my actual list of favorites will contain more options than these. This is just a sample. I’ll discuss it with the winner when the time comes.

*****Must have a Steam account. I’ll award the first five winners if my budget allows for it.

 

2020 Contest Tips

Tips:

Release the best game you’re capable of making. The community doesn’t want to see or play throwaway titles anymore. Do your best to make a quality game. While you shouldn’t be intimidated by this, you still need to be aware that games like Wandering Hamster and Motrya are just as capable of making an appearance during the contest window as any game, so make it your best if you want the winning prizes.

Oops, One More Thing:

As stated at the top of this thread, and in other threads related to Heart of the OHR since the 2018 season, there’s a good chance this will be the last one I host. Although nothing is set in stone, and 2022 may still happen, I should note that hosting this contest, while enjoyable and rewarding, has taken a lot out of me, especially during the voting season, and I don’t know if I want to keep hosting. If you’ve always wanted to participate in Heart of the OHR but never found the time or motivation, this will be the best year to do so.

That said, if anyone out there wants to host in 2022, we can have a discussion about it as that season draws close. If my batteries are recharged by then, I’ll go ahead and do the next one. If not, I’ll either be looking for a substitute host, or I may defer Heart of the OHR to the annals of OHR history. We’ll see when the time comes.

In either event, I’ll be putting together a ten-year retrospective of the contest’s entire history sometime in 2021. If you’re a previous first- or second-place winner, I may contact you at some point for assistance.

Just wanted to give you guys the head’s up.

Again, good luck, and I hope you win.

 

​Heart of the OHR Contest Results

2020 Edition

From May 1, 2020, to December 31, 2020, the OHR community was once again given the opportunity to relive the days when world exploration, random battle engagement, and debating what constitutes an RPG could become anticipated moments in gaming. Once again, we faced the busy towns, and the empty towns, and the interesting creatures that populate a game world, engaging our sense of exploration and wrestling our attention away from Discord. Once again we revisited the dungeons of old to slay the dragons of older to win the chalices of new because games need McGuffins. Once again, designers were rewarded for implementing all types of throwback design into their games while innovating new mechanics that emulate a classic texture or whatever because why ignore the possibilities of what the OHR can make? The contest, called Heart of the OHR, had a simple rule: make, add to, or finish a traditional OHRRPG or any game that modeled the titles we played back in 1999 or 2010, or just make whatever we felt like at this point because who cares about rules? We’ve done it before. We’ve done it again. We’ve even done it a third time. Heck, we’ve done it a fourth time. And a fifth time even! Goodness! But could we find any milk left in the community cow to get a historical sixth outing?

This year’s contest window opened at the beginning of May, like 2018 had begun, and closed at the end of December, like 2018 should have ended if the host had remembered his plan. The end result led us to having our third most voluminous submission period in contest history with 15 qualified contestants, and most of them volunteering to enter without the host’s post-window invitation. Games like Moonday were considered for entry thanks to the quality of their design, but were ultimately deemed unqualified thanks to their shortness and a lack of clarity on how to play them. Other games like Crazy Computer Competition were eligible by design (and requested for entry by the author) but were released weeks too early to make that entry. And, of course, there were games like Bok’s Adventure that could’ve entered but were ultimately vetoed by their authors, so they were left out by request. But all games that entered were officially entered, and that’s a feat in of itself, as contests past had to bring in a few unofficial entries to present a worthy turnout. This year’s turnout (like 2018’s) was all volunteered. Voting lasted until the first week of March 2021 to ensure everyone had enough time to play them and the host had enough time to put together a decent results video. Fortunately, the nine-week voting window allowed room for 15 unique voters (the same number of games entered) to offer their voices. This made for a fairer and more stable outcome than previous Hearts of the OHR, which was especially helpful considering how many categories it had to juggle this time.

Historically, Heart of the OHR allows for games to enter under one of three categories: original releases, re-releases, and OHR Legends. An original release is any game that introduces a new IP or series entry to an existing IP during the contest window. A re-release is any game that adds new content to a previous release, thus stimulating new interest in that older game. And an OHR Legend is a twice-or-more-rereleased game that has entered a previous Heart of the OHR as a re-release, and is the contest’s rarest breed. These categories exist to help voters decide how to rate them, but they do nothing to determine whether the game is worth playing from start to finish. At the end of the day, voters are always encouraged, and expected, to play from beginning to end and rate a game according to the experience it gives them. Usually, this expectation ends with original games getting the truest first-impression vote while the re-releases and OHR Legends get the nostalgia or “I’m not playing this for more than an hour, so I’ll just judge the 2007 content” votes. Because the host can’t police how people vote, the final tally ends up being all over the place, and that’s usually all right with all parties. However, in 2020, the Heart of the OHR has added to the category confusion by creating a fourth category: the remade game. For this category, a game is not quite re-released because it has brand new content from top to bottom, but it’s also not exactly an original game because it’s based on the characters and storyline of a previously released game. The Heart of the OHR has already seen a remade game released as an “original” game in 2014 (Mr. Triangle’s Adventure), but this year’s Heart of the OHR eliminates any conflicting language by giving remakes their own category. And that’s fortunate because among the 11 original games, one re-release, and one OHR Legend, this year’s Heart of the OHR saw not one but two remakes in Walthros Renewal and Xoo: Xeno Xafari. It just goes to show how innovative OHR game designers can get with their ideas when new categories spring up after ten years of the same contest returning again and again.

Speaking of release categories, it’s worth noting that this year’s contest bore witness to a community milestone. Long ago, in February 2006, James Paige was looking for someone to volunteer an official “Welcome RPG” for new users that they could pick apart and examine to better understand how the engine works. The project was meant to lack plotscripting and take about a month to finish. The volunteer, Fenrir-Lunaris, agreed to the terms and started work on a graphically impressive game that would ultimately use much plotscripting and take almost a decade-and-a-half to finish. That game, Vikings of Midgard, entered its first Heart of the OHR as a re-release all the way back in 2010 when the contest had first launched. In 2012, it became the first-ever OHR Legend when it made its second contest appearance. Then it went quiet for a few years. At some point, it was in danger of never being completed, thanks to a hard drive failure that had wiped out months of progress. But after suppressing the inevitable discouragement that comes from losing progress, Fenrir-Lunaris caught a second wind and drove his long-in-development “Welcome RPG” toward the finish line. In 2020, he reached that line and released the final iteration of Vikings of Midgard to the world. In the process, the game entered Heart of the OHR for the third time, taking the first and only Level 2 Legends badge (that still doesn’t technically exist) in contest history. For showing such diligence and motivation in completing a project that took the better part of 14 years to finish, Heart of the OHR is proud to dedicate an entire paragraph to its victorious achievement. Congratulations to Fenrir-Lunaris for sticking with it until the end. Note: Milestone or not, Vikings of Midgard still hasn’t won Heart of the OHR.

Yes, the 2020 season saw innovations and milestones, but it also continued a trend seen twice before: demoing the commercial release. This year, we got demos of Walthros Renewal, which will eventually become a full release in 2022, and Axe Cop, which had been completed prior to the close of this contest. While it’s too early to say how much we’ve seen of Walthros Renewal so far, or how much it’ll cost when it’s finished, we do know that Axe Cop’s demo is a sampler of its complete version, similar to how Kaiju Big Battel: Fighto Fantasy handled its demo in 2018. To play enough to understand the game, voters just needed to play the demo. But to play the full game and offer a complete impression, players had to visit Steam or Itch.io and spend ten bucks for the privilege. Alternatively, they could’ve asked RedMaverickZero, the game’s lead developer, for a free Steam key. Either way, players were given options to access these games for voting, so players had no reason to decline them.

But not all commercial games had demos, and that’s where the 2020 season is unique. Xoo: Xeno Xafari is a six-dollar game that has no demo version. Even though Willy Elektrix, the game’s designer, had offered free Steam keys to anyone who wanted to vote on it, not everyone was willing to take it. So, to alleviate everyone’s qualms about handouts, the host recorded a thirty-minute YouTube video of himself playing Xoo: Xeno Xafari so that voters who didn’t want to pay six dollars or receive a complimentary copy could still form an opinion. To make that recording possible, Willy Elektrix gave the host a free copy via Steam key. The tactic worked. Every voter cast a vote on it.

Another trend worth noting is the return of the licensed IP stealing the show. Even though Heart of the OHR has seen its share of fan games entering in seasons past (as much as fan games are discouraged to enter), 2020 marks the second year in a row where the top fan game is actually a licensed game, meaning the game’s developer had actually spent the money and signed the papers for the right to make the game. This is worth noting because the OHR’s earlier history is full of games that borrow ripped (or unlicensed) content to tell their stories. So, the fact that the OHR now has two licensed products under its belt (that we know of) shows that the engine and its community is maturing, and Heart of the OHR is proud to showcase this evolution of responsibility for the second season in a row.

Note: Because this contest has seen more than two fan games over its lifetime, it’s fair to mention that the two officially licensed games are Kaiju Big Battel: Fighto Fantasy (2018) and Axe Cop (2020). If there are other OHR games based on borrowed IPs that have gotten the blessings of their IPs’ creators, the host does not yet know of them. But it’s important to single out which ones do “fan games” right.

For those keeping score, the continuation of these trends proves that Heart of the OHR is a versatile contest that can allow for any type of game to enter, as long as the game “fits the rules.” However, these trends made their first appearances during seasons past, and like any trend, they must eventually become the status quo, making room for yet another trend to become the hot new thing. Heart of the OHR 2020, in an effort to unveil that hot new thing, has introduced the community to a different first, not in the games themselves, but in how they entered the contest. Where contestants usually join via Slime Salad or Castle Paradox, this season saw a contestant join from a completely unexpected place. Yes, Eonhetwo, creator of Gay Savage and the Enigma Rip, joined Heart of the OHR from a nonstandard location. Not from Discord or some other “expected” OHR channel that is available but still under-used. No, for the first time in Heart of the OHR history, a contestant entered his game by messaging the host via a YouTube comment and asking if he could join. Could this be the next great trend in contest management?

Perhaps Eonhetwo’s unconventional entrance signals a new OHR trend for the future, one where the community branches off in new directions and covers more corners of the Internet. As old institutions deteriorate, new ones may take their place. But this has been an observation for more than two years, if not for the last twenty-two. Take Discord, for example. Even though we had no new contestants via Discord in 2020, the contest still had a presence with its #hotohr_2020 subforum, and it was a lively one, with contestants ten times more likely to chat about their games there than on the official thread at Slime Salad. This example of a new institution alive and well, while the old institution putters along, shows how vast the OHR network could get with some innovation and motivation. But sadly, this move into new spaces, as MySpace users once moved to Facebook, means old institutions fade into obscurity.

And nothing proves this trend truer than this year’s contest announcement. Although Slime Salad got its usual time in the spotlight at the start of the contest window, Heart of the OHR 2020 marks the first time in contest history that it didn’t get a Castle Paradox announcement. Because the last four seasons had such underwhelming participation from that forum, the host decided not to waste his time posting there in 2020. It’s a shame because Castle Paradox had a big part in Heart of the OHR’s success at the start. Yes, in 2010, Castle Paradox was such a fan of the contest that its operator, Inferior Minion, offered T-shirts to every contestant. Ten years later, the forum has become Castle Paralyzed, and saying goodbye to it as an announcement hub is one sad trend, indeed.

But regardless of which forums played host to which contestants and discussions, the battle for the Heart of the OHR raged on in 2020, this time with a record-breaking average game score of 6.41, edging out the previous leader (2012) by just over a quarter point and the lowest ranked contest (2016) by almost three points, earning seven games higher scores than the 2014 winner. Because voter turnout was not only consistent but close to uniform (all but two games earned votes from every voter), no game required the two-thirds rule, so all scores accurately represented the voters’ opinions and placed each entry accordingly. Of course, this has led to one tie between the 3rd and 4th place games (repeating 2018’s performance), with the tie broken by the lowest individual score. But in a season of such a strong performance, tying for third was still a higher achievement than some games earned by scoring first place in weaker seasons. At the end of the day, it’s all about the score, not just the placement on a chart, and the top games knocked it out of the park this year.

On that note, what may be frustrating to most players who expected a certain outcome was that the game they all thought would win, Katja’s Abyss: Tactics, was winning for most of the contest, but it fell to third place when the final votes came in. And, because that spot was contested with another game (same score), the games’ final positions were determined by their lowest individual scores. Because Katja’s Abyss: Tactics had a low score two points below that of its direct competitor (even though it also had more 10s, but the negative opinion claims the truer story here), it had to fall to fourth place. But the host reminded all contestants that the race was so close that no one could predict the final outcome until the votes stopped coming in. Given that seven out of fifteen games scored higher than the 2014 winner proved that Heart of the OHR 2020 was always a hot contest.

And if there’s anything worth cementing about Heart of the OHR’s legacy as it moves onward into history and out of the community zeitgeist, it’s the reminder that its 2020 season, a year that the world itself has maligned as the worst in decades, has given us one of the greatest crop of games seen in any contest or any year, even if its entries were not all strictly classic RPGs.

So, if Heart of the OHR 2020 is to be the last, then this season’s turnout is the right one to go out on.

That said, Heart of the OHR 2020 is now over, and with its ending comes the final march for its competitive entries.

Here again is the story of that battle for the Heart of the OHR:

Please note that rankings are listed from worst to best, and based on average votes, not rosters or quantities of total players. For this reason, abstained votes did not count against games, but in many ways helped their averages. Also, the two-thirds rule was implemented, but no game fell below par, so the rule was ultimately thrown out this year. For games that were tied, their ranking was determined by the lowest individual vote (the game with the lowest singular vote received the lower rank). This is a change from last season’s tie-breaking determinant, which ranked a game according to how many times it received the same highest score, which was required previously to break a three-way tie. This year, games that shared values in all categories (score, average score, precision score, and total votes), and could not otherwise break the tie under any global circumstance, were ranked according to their lowest single score votes.

Voting Standards

The following is an excerpt from the original announcement thread (in 2010) informing voters how I expected them to vote. Until Heart of the OHR, the average OHR contest required voters to rank their favorites from 1–10, giving scoring priority to the higher ranked items. This usually involved a Top 3, Top 5, or Top 10 vote, depending on the size of the contest, or an “include all” in the case where each voter couldn’t vote until they played all the games. But this often left the worst games unranked or with a huge disparity from the more popular entries.

Heart of the OHR didn’t want to leave anyone out in the cold, nor did it expect all voters to play every game. So, it adopted a scoring system based on average ratings to decide the difference between winners and losers. Of course, this system had its own flaws, and I’d spent the next ten years trying to perfect it. But this is how the scoring system began.

Below is a clip from the original thread. I’ve also placed a link to the entire message if you want to see the whole story, including how I expected voters to treat rereleased games.

Note: Because voters didn’t understand why I’d removed OHR Legends from voting in the 2012 season, I’ve allowed their votes to count every season since (and will continue if I ever bring it back).

Remember, we will not be voting in the usual Top 10 rankings that we’re used to doing in contests, but rather scoring each game on a scale from 1–10. Scores for each game will then be averaged by number of voters for that game.

 

For example, if Ignatious the Happy Walrus Who Sat Upon His Enemies and Smote Them earned scores from five voters at 3, 5, 6, 4, and 7 respectively, the average score would be 25 points / 5 voters or 5.0 points for the game. Conversely, if only three people vote, and those scores are 6, 4, and 7, then the average score comes out to 17/3, or 5.6—a higher average than if it had five voters.

 

So, as you can see, the fewer votes a game receives, the higher its grade point average may be, and the more likely it could climb the ranks, so it pays to vote, for the game that only gets one vote, a 10, can easily win the contest. Do you want that single vote to sway the results? No. So do your part and vote. You don’t have to vote for every game, but for every game you don’t vote on, the more likely you’ll inadvertently send it to the top. And something tells me that Ignatious the Happy Walrus should not outrank the gems that made this contest, so be sure to vote.

You can view the entire “How to Vote” message here.

Note:

I modified the scoring system in 2014 to include what I called “the 2/3rds rule,” which I explain in greater detail on the 2014 contest page. Bear in mind that if you check out the statistics page, realize that games in 2010 and 2012 may end up with different scores and rankings under this rule than they do here.

But the following shows how I presented it to the community in 2014 and how I expected the trend to continue in 2016, 2018, and beyond:

The gist of this year’s changes will include the adoption of the 5-point average, the peak vote target range, and the two-thirds vote system.

 

Five-point Average: Any game that falls short of the peak vote target range will receive however many fives it takes to reach the two-thirds margin.

 

Peak Vote Target Range: Identifies the game with the most number of votes and uses its vote count as the determinate for the contest average.

 

Two-thirds Vote System: Caps the required voting minimum at two-thirds the value of the peak target. Any game meeting this minimum cap will not receive additional fives to pad its average.

You can view the entire message here.

Note: I have an Excel sheet that simplifies this process (which I used to score the 2018 season). I will be releasing this spreadsheet for public use after this contest is judged and the results are posted.

Remember, you don’t have to vote for your own game, but you can (and you probably should if you don’t want the two-thirds rule interfering with your score).

 

2020 Voting Window

Every season, I attempt to give voters a fair block of time to play all of the games and figure out what scores they’re worth. Most of the time, I undercut that estimation by several weeks. In 2020, I gave voters nine weeks instead of the previous seven to vote, hoping it was long enough for them to finish this time. For the first time in Heart of the OHR history, I’d picked the right timeframe. Not only did I not have to extend it, but almost every game got a vote from every voter. Another first! Below is the original voting announcement.

________

Voting will run from January 1, 2021–February 28, 2021. That gives you two whole months to play these games! Make it count.

Note that I will not close voting until I have a minimum of 10 votes, so if the deadline comes and goes and I have fewer than ten, voting will remain open until the minimum is met. I want all contestants to have a fair playthrough and comment/critique/score for their games.

The way we handle votes will be the same as in the 2014, 2016, and 2018 contests.

For full details on how it was before 2014, consult the following post.

 

And there you have it, your lineup for the 2020 Heart of the OHR Contest.

Thanks again to everyone who participated this year, and special thanks to RedMaverickZero and his design team for giving the community an excellent (and complete) game in Axe Cop. I also want to give a special thanks to Fenrir-Lunaris for bringing Vikings of Midgard to completion and for earning a Legends Level 2 badge in the process. Thanks also to everyone who helped make this contest run smoothly, keeping the controversies down and the votes meaningful. We’ve never had a Heart of the OHR with such a consistent (and generous) voter turnout before, and the end result has led to the best reviewed season we’ve ever had. I’ve said this before, but I’ll say it again: I think this has turned out to be one of our best seasons, and I thank everyone who participated, regardless of the capacity in how you participated. Every year I wonder if I should keep going, as community participation in the OHR seems to dwindle, and my own desire to participate also dwindles. But then Heart of the OHR comes around again, and I’m reminded that the heart of the OHR still beats, even after 22 years since James Paige first uploaded the engine to the public. I’m impressed with our newest records, including those set by the voters. For the first time ever, we’ve had the majority of games voted on by every participating voter, while boasting the highest voter turnout since 2012. Most of the time, I have to chase people down and wrestle for their votes, but this year, they all just showed up and gave positive reviews. If this becomes our final Heart of the OHR, then I’ll have to say that we’ve gone out on a high note. It should also go without saying that the average contest score proves that this year has given us plenty of quality titles and throwbacks to our yesteryears. So, thanks again to everyone who came out to produce a night’s worth of free entertainment, and thanks to those who still have something coming up the line for the future. Great job to all of you. I hope you continue to work on your projects and bring this crop of games to completion. And to those who didn’t upload anything during the Heart of the OHR window, I hope you’ll still upload something soon. As always, each year needs more hits, especially in the off-seasons.

Thanks also to James Paige, TMC, Baconlabs, SwordPlay, Mogri, RedMaverickZero, and Spoonweaver for helping with this year’s prizes. I hope you all remembered what you offered (Hint: It’s on the contest’s front page). Also thanks to The Wobbler, TheCube, and James Paige for hosting the first edition of each previous contest retrospective when I didn’t have a site of my own to host them on. I don’t know how much work you did to get them onto your sites, but if it was anything like what I’m going through to get them onto this site, then I thank you for your sacrifice. For anyone who wants to view the original posts, the links can be found on each respective season’s page.

And that about does it for this year’s retrospective.

Heart of the OHR 7 begins on…we shall see….

—Pepsi Ranger

The following articles take a look back at Heart of the OHR 2020 from the benefit of hindsight. The theme this year was community outreach. With many of this year’s entries finding their way onto the Steam and Itch.io platforms, and playthroughs broadcasting on both YouTube and Twitch, and contestants joining from not only the usual forums but also from social media, this year’s crop of games have certainly reached a wider audience than usual, even if that audience eventually constricted back into the expected places. It makes long-term OHR users wonder just how far the engine’s arms can stretch if given enough opportunity to expand.

But that’s not all. This year’s contest is also one of generosity. More voters participated this year than in seasons past, and most voters cast a rating for every participating game. What’s more is that most voters gave high marks to all but the lowest-rated games. Whether the games deserved the scores they got, each voter was certainly generous with their positive opinions, much more than in previous seasons. And some voters even went beyond expectation by recording livestreams of themselves playing each game. Going back to outreach, these voters delivered on not only feedback services for each game’s author, but awareness to non-OHR players that these games exist. None of these voters needed to go that far, but because they did, the community was made better for it.

And, of course, this year’s contest also represents commemoration. With the strong likelihood that 2020 will be the last official season for this longstanding contest, it’s tempting to reflect with fondness on its ten-year history and all the quality games it’s produced or supported along the way. It would be difficult to close out this season’s articles without addressing the specter of finality hovering over it. So, these articles will address each of these things, as well as to look into the future for whatever may still be possible.

Official Trailers:

Promoting the Heart of the OHR

For years, Heart of the OHR was the Cadillac of OHR contests, but it was still just an OHR contest, confined to the usual marketing tactics employed by any OHR contest, which involved a message board announcement, some casual talk about the rules and guidelines for participation, and an informal “signup sheet” that didn’t amount to anything when contestants started dropping out but looked nice on (digital) paper, giving off that air of prestige for a few days.

By 2018, however, I’d introduced the contest to YouTube by recording playthroughs of every game, and preceding each gameplay session with a catchy TV-sitcom style intro that included a dopey song that I’d recorded and asked Kylekrack to make better. For kicks, I also recorded a separate video of just the intro so that I could have an “official trailer” for the 2018 contest. It was terribly basic, with just clips of previous and current winners, plus the OHR mascots Wandering Hamster and Vikings of Midgard, rolling underneath a badly rendered image of a cartoon heart and the words “of the OHR 2018” superimposed over its center.

It was fun and sort of unlike anything we’ve had for any previous contest (Heart of the OHR and beyond).

Girl with popcorn and remote (Photo Credit: JESHOOTS, Pexels)

But by 2020, I’d gotten access to some stock video of smoke and other special effects (from Action VFX) and learned how to render them onto existing footage through my video editor (Cyberlink PowerDirector 15). I also had access to Filmstro, a music generation tool that can change the composition of a music track by adjusting sliders related to momentum, depth, and power, and selected and modified a rather powerful track called “Soldier” as the base for a new trailer. And through my video editor, I also learned how to use animation keyframes to simulate screenshots of previous winners shooting off into space, as well as to create 3D title effects for a better introduction to the contest and year than what I had for 2018.

And most importantly, I learned how to put it all together to create a compelling trailer. For added effect, I also asked Kylekrack if he could isolate the theme song vocals from the TV sitcom music. I learned how to improve the trailer by including the classic song (without the year).

On March 3, 2020, I posted a new announcement thread on Slime Salad called “The Window Is Coming.” In that thread, I released the Official Teaser Trailer for Heart of the OHR 2020. Soon after, the reactions came in:

“That. Was. THE. SH**.”

-Artemis Bena

“I just lost it when the globs of lava spittle started coming in from stage left :D”

-Bob the Hamster

“HYPE!”

-TMC

And, well, that’s about it.

From that point on, I knew I had done something special for both the contest and the OHR community. The standard for announcing the latest contest had been raised. The Cadillac had become a Corvette or Hummer or something. Naturally, I had to follow it up with an official trailer to announce the official start of the contest, and later with a voting video to officially close the contest.

But, to say that these trailers made the contest better is a matter of personal opinion. I’m sure Heart of the OHR 2020 would’ve been just as successful without them. But would it have been as memorable? I think not.

That said, you can judge for yourself. Enjoy.

The Official Teaser Trailer

-First announced in “The Window Is Coming.”​

The Official Trailer

-First announced in the official Heart of the OHR 2020 contest thread on release day.

The Official Voting Trailer

-First announced at the start of the voting period, many pages within the Heart of the OHR 2020 contest thread.

Will Heart of the OHR come back in 2022 with a brand new trailer? Only time will tell (unless that time has already passed).

Remaking a Classic

When Heart of the OHR debuted in 2010, I wanted to give re-released games a fair shake at getting first impression votes based on their added and/or revised content from previous releases. Compared to original games that made their first appearances during the contest, re-released games had a slightly unfair disadvantage. Original games could be rated according to the entire game experience, as all of it was new to each player. But re-released games like Vikings of Midgard had a steeper hill to climb thanks to so many voters having already played earlier versions of it and having to play for an hour or longer just to see the newest content. It required voter patience and endurance and awareness of new discoveries just to qualify for the scores it would receive. It was the negative side-effect to an otherwise noble deed: advancing a game’s design within a community infamous for its tall pile of abandoned projects.

At the time, it was easy to determine which games were original and which were re-released. Simply put, it was original if no one had played it before the contest window opened (via public access). Likewise, it was a re-release if it had been online prior to the contest window but got a significant update within the window. Usually this meant adding more maps and storyline and otherwise extending the experience at least half an hour beyond the last release. Again, games like Vikings of Midgard adhered to this standard because it took existing content (from years earlier) and expanded on it by adding more areas to explore and more side quests to complete. It also revamped certain earlier sections.

For most editions of Heart of the OHR, these categories, along with the third standard category, OHR Legends, were easy to define. And just as easy was my ability to classify games based on these categories.

But in 2014, I encountered my first challenge.

Perplexed by chess (Photo Credit: RickJbrown, Pixabay)

I didn’t know it at the time, but RedMaverickZero had thrown a wrench into the categorization scheme when he released a game called Mr. Triangle’s Adventure into the contest. On the surface, it was a simple categorization. No one had played its public release before its contest debut, so it was an original. Easy placement. Then again, it was also the new spin on an old property based on a five-part series of Mr. Triangle adventure games. So, it was also kind of a re-release.

What the heck was it?

I’d eventually categorized it as an original game, because ultimately, that’s what it was. But it was an unsettling classification. It didn’t seem like either an original or a re-release.

It seemed, rather, like a remake. Because ultimately, that’s what it was.

The obvious choice (Photo Credit: qimono, Pixabay)

For the next two contests, I had no such game challenge my categorization skills again. But then came 2020, and I was hit by not one, but two entries that generated the same question that Mr. Triangle’s Adventure had given me six years earlier.

Walthros Renewal, the latest entry from 2018’s winner, The Wobbler, is an expansive adventure RPG that revisits the land of Walthros as we remember it from the original 2002 game (just called Walthros). Yet, it’s not exactly as we remember it. It borrows the same general script and timeline, but improves on it in every way. And the only way it can do this is to start from scratch. So, it’s a new game. But it’s based on an old game.

It’s a remake.

Likewise, Xoo: Xeno Xafari from Willy Elektrix, the developer of Steam’s OHR success story Void Pyramid (2016), is based on a shorter game of the same concept that’s featured in a compilation of games called 1999: Megallennium 6-in-1 Megacart (2017). The two games are basically the same, yet they are entirely separate productions.

Again, it’s a remake.

Following in the footsteps of Mr. Triangle’s Adventure, both Walthros Renewal and Xoo: Xeno Xafari reminded me that if Heart of the OHR is to claim any level of categorical integrity, then I needed to establish a new category.

The Remake.

Anyway, now Heart of the OHR has four potential categories for contestants to fulfill. Will the community ever get clever enough to force a fifth category? Time will tell!

The solution’s in reach (Photo Credit: Comfreak, Pixabay)

Spleen of the OHR

and Other Unpopular Ideas

The core drive behind Heart of the OHR was to bring the engine back to its RPG roots. After several years of game authors drawing up tech demos and stupid joke games to satisfy flash-in-the-pan contests (and a few good ones like the Terrible/Ridiculous Games Contest and the 8-bit Contest), the magic of unveiling the newest OHR game had faded. To make a game was hard enough, but getting anyone to care about it was a feat in of itself. Part of the problem was that games in that pocket of time when Castle Paradox was crumbling and Slime Salad was rising were designed simply to demonstrate a cool feature or make fun of some absurdity in the community or pop culture. The joys of quests and adventures were lost on these titles. And, though there were certainly impressive games to come from that season, most of those impressive games were platformers, rhythm games, and other non-RPG types that the engine wasn’t built for.

The “heart” of the OHR was MIA, it had seemed.

I created the Heart of the OHR Contest to bring back the passion for designing and finishing long-form RPGs, and in 2010, the community responded with great favor and a surge in classic and relevant design. But like any great innovation, reality came knocking and brought with it a big, knee-capping stick. It was absurd to think the Heart of the OHR would ever be immune to the creeping tendencies of change.

This could get sticky (Photo Credit: Matheus Bertelli, Pexels)

In 2012, I let the first challenger to the “heart” of the OHR into the contest. Silhouette by Mystic was an adventure that looked like an RPG but played like a puzzler. It was put together well, but it didn’t quite capture the traditional “heart of the OHR.” What it did, however, was mimic it, and that was good enough for me. If nothing else, it gave the players one extra title to vote on.

In 2014, I relented and allowed two challengers of the status quo to enter. Stand by Kylekrack was a side-scrolling Zelda II-like that captured the RPG spirit in a side view perspective. It worked fine, but it was incomplete and unlike the other entries that year (or the seasons before). Then, of course, there’s T4R4D1DDL3 by superawesomeric, which is featured in the article “In the Spirit of 1999” (2014 Retrospective Articles Page) that explains the conflict and resolution that came from allowing that one to enter.

As new seasons came and went, new challengers brought their not-quite-traditional RPGs into the mix, gradually reshaping the Heart of the OHR into a different kind of contest. By 2020, I wondered if maybe it was time to open a sister contest that offered the same level of prestige for non-RPGs of solid quality, just to ensure the integrity of the Heart of the OHR could return if the contest were to ever continue.

Shortly after the 2020 contest started, I proposed an idea to the community called “Spleen of the OHR” to address this slide out of tradition. Like Heart, Spleen would happen once every two years (taking odd-numbered years to balance Heart’s even-numbered years), but it would focus on platformers, tactics, and other game types made of higher quality. It would allow for authors to get more creative with their games without worrying about the nagging question, “Is it or isn’t it an RPG?” With Spleen of the OHR, it wouldn’t matter.

It didn’t take long for the community to respond.

It was a bad idea.

Best place to swing? (Photo Credit: Artem Beliaikin, Pexels)

Okay, not everyone thought it was that bad of an idea, but those who chimed in felt that “Spleen” was 1.) a bad title for a contest and 2.) counter to the spirit of Heart of the OHR, which was to include all games and unite all authors by a common goal: to show off the best of what the OHR can do.

But more important, it reiterated a complaint that had come up years earlier by an OHR community member who’d refused to join after the inaugural year, and now newer members were starting to feel it, as was I.

Heart of the OHR, quite simply, demands too much of the calendar year, and dominates too much release focus to allow for quality games to go live any other time of year.

And it’s a valid complaint. Consider this: Bob Smith (a.k.a. AwesomeDude1986) finishes his epic masterpiece in February 2019, but he thinks it’s so good that it could win Heart of the OHR. He’s just missed the 2018 contest, so he waits until May 2020 to release his game to become eligible for Heart of the OHR 2020.

Now, for AwesomeDude1986, this might be acceptable. In any other competition, waiting until the submission window to release an entry is expected if the wannabe contestant wants to become a contestant. And why should all contests die to circumvent this waiting period? It’s a consideration on both sides.

But why does the game’s author also have to wait to share his game with the world?

Good question (Photo Credit: Jon Tyson, Unsplash)

Heart of the OHR is a notable and well-respected contest in the OHR community, and most people agree that it’s good to have around. But these same people think that one contest of this scale is enough. And any addition to the community would be better represented by a Game of the Year contest.

So, with Spleen of the OHR 2021 stricken from the record, the community has once again returned to simpler times. Except, that rejection ignores the prickly needles poking at Heart of the OHR’s other side.

At some point, Heart of the OHR, like all contest runs, has to end, and I’ve already started plotting its exit. So, the better question is, what happens when it’s gone for good?

More on that in the next article.

Dog chasing dog (Photo Credit: Josef Fehér, Pexels)

Retiring Heart of the OHR

“You either die a hero, or you live long enough to see yourself become the villain.”

-Aaron Eckhart (as Harvey Dent) from The Dark Knight (2008)

Once upon a time, Seinfeld was a popular sitcom that dominated NBC on Thursday nights. The show churned out memorable episode after memorable episode, and to this day it remains one of the all-time greats in TV history. For nearly a decade, it seemed nothing could ever kill its place in the zeitgeist. But then, at the end of its ninth season, it ended.

It was still popular, and it continued to earn the network lots of advertisement dollars, and it was in no danger of being canceled.

Yet, it ended.

Why?

Whenever anyone asks Jerry Seinfeld why he would retire his own show during a long-running season of rocket-fueled success, he typically responds with an answer that could only make sense in hindsight. In summary, he says, “It was time.”​

According to Hugh Jackman, he ended his run as Logan/Wolverine for the same reason. “It was time.”

It’s an interesting idea, ending a successful series before its success runs out. But, how often has a series run on beyond its time? Think of franchise movies that decline in quality the more they prove they’re out of ideas. Or shows like The Simpsons, which has continued 24+ years past its prime. People still watch it, but it’s nothing like it was in the 1990s, back when it was still hot. In fact, most fans of The Simpsons can pinpoint the exact moment when the series lost its edge and momentum.

There’s no mystery here. Everything loses its appeal over time. Just as a tree loses its leaves, so does a hot commodity lose its value. At some point, the luster fades.

Dead tree among the living (Photo Credit: OneTwentyOneMedia, Pixabay)

Heart of the OHR started as an experiment to see if anyone still wanted to make the kinds of epic RPGs in 2010 that the OHRRPGCE was built for. At the time, the community was steeped in short contests that focused on gimmicks, so I wasn’t expecting much from it. But despite my assumptions, I proposed it to the community, anyway.

The people responded. Big time. It was the best contest idea they’d heard about in a long, long time.

Needless to say, the overwhelmingly positive response was surprising. Not only did people participate in the experiment, but they were so enthusiastic about it that I brought it back two years later.

Question was, would the following season have the same enthusiasm behind it as the debut?

The odds of it catching the same level of fire in 2012 as it had in 2010 were low, but it was still worth continuing the experiment. Maybe not surprisingly, the second season (2012) ended up being even more popular and successful than the first. Clearly, the Heart of the OHR was the next big thing in OHR community participation, and to cut it at the knees so quickly would’ve been tragic.

So on it went.

Sands of time continue (Photo Credit: anncapictures, Pixabay)

Its third season was as successful as the first (though less successful than the second), and the fourth season showed a slight decline in both interest and quality from all previous seasons. But I was committed to hosting at least five seasons, so I brought it back in 2018 to witness what would become Heart of the OHR’s most prolific year, 21 entrants, or double the previous season’s turnout.

Clearly, the momentum hadn’t run out. In fact, the very next season, 2020, gave the community its highest quality season, with a cumulative average score of 6.41, almost three full points above 2016’s cumulative average score of 3.55.

If the 2018 and 2020 seasons proved anything, it’s that Heart of the OHR in the early 2020s is still at its best, and probably ready for a seventh season in 2022. And if recent turnout is worth keeping the engine hot, then it would make total sense to bring it back for another run.

But how soon before the cracks begin to show? At what point does the contest lose its relevance?

The writing’s on the wall (Photo Credit: Austin Chan, Unsplash)

As the discussion in my post “Feedback for a Nutty Idea” revealed, Heart of the OHR is polarizing in what it claims to allow. Game designers enjoy making games of all types, not just RPGs. Even 2020 entries like Tim-Tim 2: The Almighty Gnome and Katja’s Abyss: Tactics prove that “the market” for OHR games extends past the RPG. At some point, the question needs to be taken seriously: “Is Heart of the OHR too exclusive?” The answer may determine the contest’s future if it chooses not to adapt to new ideas any more than it already has.

That brings us to 2022.

Even though the contest is still popular and would likely have a successful turnout in 2022, the odds of it having a bigger or better run than it had in 2018 or 2020 are low, especially given how much of the community seems to have “moved on” in the months since 2020. Of course, this “move on” phenomenon happens almost every season after the votes are cast, and it never lasts. Every season, the people come back, and sometimes in droves. But where do they go in the first place?

It could be that most people haven’t moved on, but migrated to a different discussion platform, like Discord. The momentum on OHR game design could very well remain hot beneath the surface where Slime Salad doesn’t shine.

Likewise, a lull in discussion doesn’t always equate to a lull in production. Maybe less talk means more act.

But sometimes that conversation is what keeps the spark for design alive. Sometimes the discussion is what keeps the momentum hot. Good discussion and feedback results in motivation, and motivation leads to getting stuff done.

Motivation is the key to success (Photo Credit: Mikhail Nilov, Pexels, color treated, text added)

I don’t know what will come of a 2022 Heart of the OHR, whether successful or a failure, because good things do have an expiration date, and I’ve sensed for a while that Heart of the OHR’s day is coming.

But more important, I’ve only committed to five seasons, and I’ve given it six. To have a solid ten-year run (2010­–2020) is satisfying, but it’s also tiring. That said, I’m also attracted to the idea of ending Heart of the OHR on its seventh season, as truthfully, that’s how many I actually wanted Heart of the OHR to have. And seven is truly a perfect number.

But then I think to my favorite Thursday night NBC sitcom. No, not Seinfeld. Community. For several years, Community teased its fans with “six seasons and a movie.” And, while we’re still waiting for that movie, the show managed to give us those six seasons. But what’s more interesting is what happened at the end of that sixth season.

First of all, to backtrack a little, there was never a promise of six seasons, much less seven. Likewise, there was never a promise of only six seasons. A seventh was always possible. Six was just the goal. So, when NBC canceled the show after its fifth season, a tribal roar among the fans erupted. How dare the network cut the show so short? Now the show would never fulfill the prophecy of the hashtag. #sixseasonsandamovie

But when Yahoo launched a streaming channel and volunteered to rescue Community from the clutches of cancelation hell, the fans could finally celebrate. Community would get its sixth season. And maybe more!

But there’s a bittersweet optimism to this idea of seven seasons.

The final episode of Season 6 speculates on what its seventh season might look like, even though everyone knows it’s never coming. The best anyone can hope for is a movie, and even that’s in limbo. Maybe we’ll get one. Maybe not. Not even Dan Harmon, the show’s creator, knows the answer to that. But having that open question keeps the legacy of Community alive and well, even if the show is finished and never coming back.

And sometimes, that’s what keeps it legendary.

So, having said that, what do you expect to see in Heart of the OHR 2022, the contest’s seventh season?

Change the channel (Photo Credit: Isabella Mendes, Pexels)

It’s Time to Play a Game

Heart of the OHR has been a community staple event for ten years, or about half of the community’s lifespan (as of its 2020 season). Each new announcement making its seasonal return sparks an awakening that brings old voices back to life and invites discussions about new and thought-dead properties making appearances. Likewise, talks about how to get involved and how to make the contest better than before leaks into the public conversation. It certainly has a legacy for drawing attention back to epic games and community involvement, even when the forums seem silent.

Most important, it gives the community a wealth of games to play. Granted, these games are getting made anyway. But games released in other seasons are easily missed and forgotten. Sometimes an announcement is made, and a few people may play it. But the conversation often dies there. Heart of the OHR, on the other hand, encourages longer discussions because it makes these games part of a bigger event, making it more likely that more people will play them. And not only will they play them, but they may play them on livestream. And not only will they play them publicly, but they’ll offer feedback. They’ll offer a rating, even. If the game’s designer is to ever learn anything about how players respond to his or her games, it’s through feedback, especially through live feedback.

Sharing the opinion (Photo Credit: Moose Photos, Pexels, modified and color treated)

If there’s one service that Heart of the OHR is best at, above all else, it’s giving game authors the opportunity to find out whether their games work, are fun to play, and why or why not. In a community of game authors, all we really want is for someone to play and comment on our games. Otherwise, we’d just build them in a vacuum.

Not having that forum would, perhaps, be the greatest tragedy sparked from the Heart of the OHR’s eminent departure. But it’s easily duplicated in any contest that may succeed it. And if any contest does replace Heart of the OHR, or even if Heart of the OHR has an encore season in 2022 (still a possibility), it should be noted that the most important part about the contest is not whether someone makes and submits a game, but whether anyone will play it.

No matter what the Heart of the OHR’s future holds, whether it makes a return or not, its mission statement will always remain true:

“It’s time to play a game.”

It’s time to play a game (Photo Credit: cottonbro, Pexels)

Thanks for taking this trip down memory lane with me. Hope you enjoyed it. Don’t forget, you can always view the original announcement threads for this and other Heart of the OHR contest seasons by clicking on their respective links below.

So, for now at least, this marks the end of the Heart of the OHR Contest Results. But it doesn’t yet mark the end of the Contest Archives! You can still jump to the statistics page by clicking on the button below. There, you’ll find the numbers and trends of Heart of the OHR and see how each season competed with each other. Hope you’ll check it out.

Finally, I want to offer a special thanks to everyone who participated in each Heart of the OHR contest season. It goes without saying, but I’m going to say it anyway, this contest could not exist without you. Obviously. So, thank you for making it possible if you were one of the participants. I also want to thank the prize holders for volunteering their gifts and services, as well as the voters who gave up their time to play these games. This contest was among the most successful contests of the 2010s because of your participation. It came back every even-numbered year because I knew you’d come back, too. So, thanks again for making Heart of the OHR such a special event each time.

I hope that whatever replaces it in the 2020s will be just as special.