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For Games Ranked 12–9
12.
James Doppler’s Epic Sci-Fi Fantasy Quest of Space Time Adventure for the Mind
by
JimLuc T. Kirkard
Release Type:
Original Release
(Unofficial Entry)
Fuzzy Description:
A socially challenged, self-proclaimed hero, has delusions of grandeur as he travels around the village doing favors for a drug-addicted wizard in preparation to confront the nemesis he never gets to fight.
Average Score:
Total Voters:
Highest Rating:
4
Lowest Rating:
1
Achievements
Achievement
Below the Belt Champion
-No vote for James Doppler reached the midpoint barrier (any score greater than 4).
Achievement
Poisoned Heart
-James Doppler is so full of offensive material that including it in this contest kind of taints the Heart of the OHR’s legacy. But because the contest doesn’t censor, it accepted the game anyway. Begrudgingly.
Achievement
Need a Shower Afterward
-Playing James Doppler leaves a dirty feeling behind.
Achievement
Simple Jack Award
-James Doppler violates the number one rule for making its touchy main character likeable: it fails to reveal any redeeming quality beyond Doppler’s surface ills, instead choosing to go (if I may alter the original phrase quoted by Robert Downey, Jr.) “full [sludge-head].” Watch the movie Tropic Thunder to get the full scope of who Simple Jack is, what the original phrase means, and why this award applies to this game.
Audience Consensus:
While its graphics and map design are competent, and the music is certainly catchy, the game’s detestable humor, assuming it’s trying to be funny, makes it near unbearable to play. It cares more about shocking and offending than it does about delivering an interesting story.
11.
Dragons!
by
Guroo
Release Type:
Original Release
(Unofficial Entry)
Fuzzy Description:
In a world where passage from one environment to the next is in perfect balance, according to the weapons it offers and the monsters that populate it, it’s easy to wonder if the hero is traveling in a world of adventure or of one painted by numbers.
But who cares? That soundtrack is awwwesome!
Average Score:
(Based on 2/3rds Effect)
Raw Score: 3.0
Total Voters:
Highest Rating:
5
Lowest Rating:
2
Achievements
Achievement
Waist Level Champion
-No vote for Dragons! broke the midpoint barrier (any score greater than 5).
Achievement
Welcome to the Grid
-Dragons! uses a very blocky (or gridlike) map design to set up its adventure. The whole game feels mechanical or even computerized (partial Tron reference).
Achievement
Dance Party Fantasy
-Dragons! doesn’t look like much, but it sure sounds awesome with its groovin’ soundtrack.
Achievement
Paint by Numbers
-Nothing about Dragons! (with the exception of the not-medieval music) is unique or innovative. It follows a familiar gaming progression structure like a science.
Achievement
Where Are All the Dragons?
-For a game that has the word dragons in the title, it’s surprisingly low on dragon encounters.
Achievement
Waist Level Champion
-No vote for Dragons! broke the midpoint barrier (any score greater than 5).
Achievement
Dance Party Fantasy
-Dragons! doesn’t look like much, but it sure sounds awesome with its groovin’ soundtrack.
Achievement
Paint by Numbers
-Nothing about Dragons! (with the exception of the not-medieval music) is unique or innovative. It follows a familiar gaming progression structure like a science.
Achievement
Welcome to the Grid
-Dragons! uses a very blocky (or gridlike) map design to set up its adventure. The whole game feels mechanical or even computerized (partial Tron reference).
Achievement
Where Are All the Dragons?
-For a game that has the word dragons in the title, it’s surprisingly low on dragon encounters.
Audience Consensus:
Pretty bland to look at, and the soundtrack, while amazing on its own, is too dance-y and unfitting for the fantasy landscape theme, according to traditional tastes. The game’s file size could also turn some people off. The battles are also repetitive and grind-y, but that could be said about most OHRRPGs. Gave one player a headache.
10.
Stand
by
kylekrack
Release Type:
Original Release
Fuzzy Description:
A group of miners have gone missing and it’s up to our hero to traverse a side-scrolling landscape in order to find and free them. But will the townspeople help? They don’t seem to be saying much. Are they even there?
Use X and Z to find out.
Average Score:
Total Voters:
Highest Rating:
6
Lowest Rating:
1
Achievements
Achievement
Side-scrolling Hero
-Most RPGs are top-down experiences, but Stand attempts to go the Zelda II route and makes everything side-scrolling.
Achievement
Most Ambitious
-Stand attempts to build its RPG structure on mechanics not quite native to the engine. A bit of a stretch for the Heart of the OHR, but still enough of an RPG to qualify for the contest.
Achievement
Key Is Pressed Award
-Stand forgoes standard OHR controls and instead relies on special keys like X and Z to interact with objects.
Achievement
Silent Villages
-Villages in Stand have townies, but none of them talk. It’s creepy. Or unfinished.
Achievement
The 4’s Almost Had It
-The majority of Stand’s votes were 4’s.
Achievement
Side-scrolling Hero
-Most RPGs are top-down experiences, but Stand attempts to go the Zelda II route and makes everything side-scrolling.
Achievement
Key Is Pressed Award
-Stand forgoes standard OHR controls and instead relies on special keys like X and Z to interact with objects.
Achievement
Silent Villages
-Villages in Stand have townies, but none of them talk. It’s creepy. Or unfinished.
Achievement
Most Ambitious
-Stand attempts to build its RPG structure on mechanics not quite native to the engine. A bit of a stretch for the Heart of the OHR, but still enough of an RPG to qualify for the contest.
Achievement
The 4’s Almost Had It
-The majority of Stand’s votes were 4’s.
Audience Consensus:
Interesting idea making a Zelda II type of adventure with scripted RPG battles, but there isn’t enough here yet to really dig into the story. Game is also riddled with bugs and empty areas, though nothing that actually breaks it. Good start, but needs lots of polishing.
9.
Invasion of the Mantle Dwellers
by
RabMoghal
Release Type:
Original Release
Fuzzy Description:
Paranoia grips the world as the nefarious and cuddly Mantle Dwellers infest the earth as weevils might infest a garden patch. Why are they here? Can they be reasoned with? Or should we just kill them all and ask questions later?
Average Score:
Total Voters:
Highest Rating:
6
Lowest Rating:
3
Achievements
Achievement
Heroic Newbie
-RabMoghal, the author of Invasion of the Mantle Dwellers, comes out of nowhere and drops on the community a competent RPG that focuses on a non-cliché storyline. It’s a refreshing thing for a new user to bestow on our game list.
Achievement
Cliché Killer
-Invasion of the Mantle Dwellers could’ve been about dragons attacking a medieval village or aliens coming down to infest the countryside. But it isn’t. The threat comes from below. But more importantly, the gimmick is not to fight enemies, but to save them. Not just a cliché killer but a convention subversion.
Achievement
Squeezable Enemies
-Who says enemies need to be slimy or rodent-y? They can also be cuddly. Cuddly and dangerous.
Achievement
Epic Staircase Award
-Invasion of the Mantle Dwellers has not yet mastered the art of map design, and a conspicuously placed diagonal staircase of mammoth proportions in the town’s castle pretty much sums up the game’s initial problems with presentation.
Audience Consensus:
Good introduction for the game’s author, as the story shows promise, and the hook about saving the enemies rather than fighting them is something we rarely see. Flaws in presentation and design ultimately bring the game down, but with some care, they can be fixed, and the game could become something memorable.















