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If you’re new to these Contest Archives, then welcome to the Heart of the OHR’s 2018 contest page series. If you’re taking the archive walking tour, then welcome back. On these next eight pages, you’ll find curated information, as well as access to original information for everything related to the fifth Heart of the OHR contest. These pages will modify original content layouts to make the best use of this format, but all relevant information can be read or accessed through this page series. For the sake of preservation, along with curated content, this page series will provide links to forum threads and articles related to this contest for anyone who wants to relive contest history.

Formatting Note: To prevent text clutter, I’m using yellow pop-up buttons to contain extra information about contest rules, prizes, and time periods, as well as definitions for the “achievements” each game received. Likewise, I’m using red buttons to link to the original sources of this information in case you want to read everything about it or experience what contestants of that time period experienced. All links are active as of this writing, but links are known to go dead over time. If you encounter a broken link while viewing these pages, please send me a message letting me know. Be sure to mention which contest year you’re viewing and which button leads to a broken link. Thank you.

Format Notes

Long before this site existed, I had to communicate contest rules and results through message boards and magazines, each subject to the standards and formats of their hosts. I’d post either plain text or a generic Microsoft Word document with a rough table designed to communicate layout without having any real control over the final presentation. In 2018, that was an OHR community norm, and many like me who hosted a contest or presented results without owning their own website or blog had the same limitations.

But now that I can customize the look however I want, I figured it’s time to adopt an official standard for the Heart of the OHR’s announcements and results. The designs for the following page series represent that standard.

I’ve done my best to make these pages exciting, but do note that I don’t want to make them crazy or resource intensive. So, I’ve decided to limit how much content I share about each game. To keep things simple and authentic, each game will reuse its original screenshot for the results section, and only through exceptional cases will I add more. That said, unlike the original articles where I first posted the results, you can click on each screenshot to enlarge it.

Also, this page series will defer certain content to other pages to streamline the current theme. In other words, this page series will cover rules and results but not statistics. For statistics, I recommend checking out the official Heart of the OHR statistics page.

This page series may also present content that either stirred up interest or paid homage to the contest. This can include videos, teases, or exclusive games. In some cases, these elements were not part of the original announcements.

Finally, please be aware that I will not post links to any of these games simply because I want to respect the right of each author to display his or her game in the spaces or forums he chooses. That said, most games can still be found on the Slime Salad game list, and links posted in the original contest thread may still be active. But given the decisions of each author, some games may no longer be available, and it is not up to me to make them available. Please understand, and thank you for understanding.

Additional Note: These contest pages were originally designed to contain all relevant content on a single page per contest year, but thanks to intensive page resources crushing delivery speed (in one case making it impossible to load the page without suffering a timeout error), I had to spread content across multiple pages to make viewing more manageable. Hopefully this change to a page series will improve your reading experience, as well as offer you more breakpoints to continue where you left off should you need a rest. And thanks again for reading. I’ve put an unreasonable amount of time into building these archives, time I could’ve spent writing books, so thank you for taking the time to revisit history.

 

The following content represents the original article announcing the 2018 contest results, first published on James Paige’s reserve site, motherhamster.org. But if you’d like to learn more about the conditions leading to these results, please click on the respective pop-up buttons explaining each contest component so you know what guidelines each contestant was expected to follow.

2018 Contest Rules

The following is the 2018 series rule set, based on the original rules this contest was founded on plus the small additions and changes made during the 2012, 2014, and 2016 seasons. In addition, this season encourages RPGs of all types, not just the traditional turn-based or active time battle types, as well as establishes new conditions for authors who upload their games to Steam.

Rules:

  • Must be an RPG. This is a zero rule. What categorizes as an RPG can be left open for debate, but at the end of the day it must be an RPG. In 2010, we saw one game stretch the limit of what we considered acceptable (Do You Want to Be a Hero?), and I would argue Silhouette from 2012 pushed the boundaries, as well. In 2014, we basically bent the rule as far as possible with T4R4D1DDL3. In 2016, our winner, Surfasaurus was hotly contested for its interpretation as an RPG. In the end, I ruled in its favor. What you consider an RPG may differ from what someone else considers an RPG, so if you’re not sure, then defend your case for it! You might beat the naysayers. For a complete list of the games that made the cut in 2010, 2012, 2014, and 2016, consult the following link.
  • NonRPGs not permitted (See Above).
  • Joke games not permitted (though funny ones are okay).
  • Special scripting is okay (as long as it doesn’t turn the RPG into a nonRPG).
  • Games must have at least 30 minutes of playtime with a good chunk of that devoted to story (in other words, 30 minutes without level grinding).
  • Updates to previous RPGs permitted and even encouraged.
  • Updates to previous RPGs need at least 30 minutes of new content to be eligible. Changing a textbox to an old two-hour game and re-releasing it doesn’t make it eligible. Same goes for graphics overhauls. New playable content, people!
  • If you are posting a rereleased game for the contest, you must provide either a readme (or some document) discussing where the new content starts (if it’s a continuation) or what the new content is (if it’s integrated into earlier previously released sections), or you must supply a save file that begins the game just before the new content kicks in. If you fail to do this, your game will not be entered into the contest.

Note: I prefer the former since it’s clearer what’s new and discourages players from beginning your game halfway into the story.

Important Note: Historically, players are really bad about investigating new content and often replay the old stuff and vote on that without ever seeing the new content. This really skews the results at the end of the contest. This is especially true of long games. If you are submitting a rerelease and you care about doing well, please, please, please be abundantly clear about what’s new and give your players every possible incentive to play to the new stuff. This means improving the first 30 minutes of the game if necessary. This means making the whole game as fun and amazing as possible. Don’t turn your players off early or they may never get to the new content. Remember, just because you provide a save point or obvious information about where the new stuff begins and ends doesn’t mean your players will use it. If they end up just voting on the same stuff they played five years ago, your points may not count. Think about the whole game.

  • Fan games and parodies discouraged, but not forbidden. Original stories preferred.
  • As the only exception to the must-be-an-RPG rule, you may alternatively release a game that’s “in the spirit of 1999” and still be eligible for entry. This means that you may emulate the kind of game that was made for the OHR between 1998 and 2000. This rule was made possible by T4R4D1DDL3, so consult that game to see this rule in action.

New Rule for 2018: I’m accepting almost any RPG type you can think of this year. This includes rogue-likes, walking simulators (with stat progression and level-ups), Zelda II clones, 3D mazes, etc. If the OHR can make it, and it still has classic level and stat progression, and there’s still a story attached, it should qualify. Use your slice collections and stat displays! Use your fancy animations! Use your procedurally generated maps with seeds! Just make it great! And make the most of it because I’m taking the Heart of the OHR back to the beginning in 2020 where most of these fancy exceptions will go away.

New Rule for 2018: With platforms like Steam making it possible for indie game designers to put their games up for sale, we are beginning to see an uptick in OHR users designing their games for commercial use, including those that involve licensed characters like Kaiju Big Battel and Axe Cop. Any game released for commercial purposes can still participate in the Heart of the OHR, but either a key, or a demo, or some alternative agreement should be provided to players if it’s to enter the voting stage. Keep it accessible!

 

2018 Contest Release Categories

Release Categories:

In 2010, every entry was lumped into the same category and judged under the same conditions regardless of originality versus the rereleased. In 2012, they were divided into three categories: Original, Rereleased, and OHR Legends. In 2014, they were separate categories, but shared the same vote. We continued this trend in 2016. We will be continuing this trend in 2018.

Original and Rereleased Games:

Original games are the games that have never been publicly released prior to May 1, 2018. These are the easiest to judge since the ground is fresh. We had eight original entries in 2010, including the Game of the Year winner, Motrya, 13 in 2012, nine in 2014, and 11 in 2016.

Note: These games just need to come with a Coke and a smile.

Rereleased games have been unleashed on the community before May 1, 2018, and are making a second-life appearance in the Heart of the OHR Contest. Any original game that was released for the 2010, 2012, 2014, or 2016 contests will automatically default to this category if reentered for 2018. In 2010, we had four rereleased games. In 2012, we had three. In 2014, we had one. All games were original in 2016.

Note: These games must include documents or save files that inform the player where the new content can be found. See the rules above for more information.

OHR Legends:

This special category is reserved for the games that have been submitted as rereleases in previous Heart of the OHR contests and resubmitted this year as “legendary” contestants. There are nine games eligible for Level 1 Legend status and two (Vikings of Midgard and Okedoke) eligible for Level 2 Legend status. In addition to a potential win, these games also get a “level badge.”

 

2018 Contest Window

For the first three seasons, I wanted to maintain an open window that could accommodate most authors’ active development period based on historical references (usually revolving around schoolwork). In 2016, I wanted to experiment with an earlier window to see if more people might participate.

They didn’t. So this year, I went back to the usual window.

Release Dates:

Unlike traditional contests, “Heart of the OHR” will not require a start time or an end time per se. Rather, this will adopt the “release window” technique made popular with Game-a-thon, in that any RPG released within the window is eligible (provided it meets the above standards).

Window begins May 1st and ends December 15th, with a one-day grace period for special cases and accounts for time zone differences.

Traditionally, I end the contest in November and allow a two-week grace period for bug-fixing (Note: this grace period is not reserved for adding new content, unless that new content is required to fix a bug or to tie a loose thread). This year, I’m including the bugfix period as part of the deadline, so try to have your games done by November 30th and bugfixed by December 15th. Entries must be ready for voting by 6am EST, December 17th.

 

2018 Contest Prizes

Prizes:

Note: New Prizes for 2018.

Because RPGs are harder to come by these days (especially in contests), I thought it’s only fair to combat the odds with prizes that don’t suck. Therefore, various members of the community have agreed to give special bonuses to entrants and the winner.*

Anyone out there can add to the prize pot if he or she has something to offer, so feel free to help make this into a treasure trove of winnings if you want to, and if you have the resources for it.

Specifically I’d like to see:

  • cash prizes
  • fan art
  • theme song about the winning game(s)
  • gifted games
  • etc.

You may view talked about prizes or add to the prize pot discussion here (beginning on Page 3):

I’ll update the prize list here as new prizes are offered. New prizes can be added until the end of the contest.

Potential community offered prizes include:

(Service Prizes)

  • Satisfy a big feature request or bugfix, for winner only. (James)
  • HeartBugs for every entrant, in the tradition of the old Heart of the OHR bugfix incentive. See this post for details, rules, and exclusions. (TMC)
  • Video playthrough of all completed games. (Kylekrack)
  • Video playthrough of all games (up to the first 30 minutes), and full playthrough of the top three winners, to be posted on my YouTube channel.** (Pepsi Ranger)
  • Catchable monster to be used in Puckamon, based on creature (or some other element) from winning game. NPC may refer to last place game in some way. (FnrrfYgmSchnish)
  • Short saga of character by winner’s design, to be included in the religious lore of the game Starfire. (Morpheus­Kitami)

(Food Prizes)

  • Gift card for a hamburger place of the winner’s choice.*** (Wobbler)
  • Home-baked chocolate chip cookies mailed to winner. (James)

(Stuff Prizes)

  • Random box of stuff for the winner. (Spoonweaver)
  • Free copies of any e-book with my name on it (my actual name) to all entrants. (Pepsi Ranger)

(Game Prizes)

  • Steam game ($5-$10 value) for 2nd and 3rd place winners. (Gaplan)
  • Pepsi Ranger’s Steam Favorites for the winner.**** (Pepsi Ranger)

(Cash Prizes)

  • Amazon gift cards of some unknown amount.***** (Foxley)

Note: This list will remain open to new prize additions from now until December 17th. I will update this list as I get new volunteers.

Special Prize for OHR Legends releases:

Any game categorized as an OHR Legends release will receive a special trophy classifying it as such. This is strictly a prestige award, but it will remind future players of the game’s longevity. This trophy will receive “levels” each time it’s awarded to a specific game. OHR Legends releases should still meet the 30 minutes of additional game time rule to be eligible for the trophy.

Note: Until I get someone to draw the trophy and Mogri to provide a location for it on the game’s dedicated page, this trophy will be in spirit only. I know, lame. We’re working on it, eight years later! (Full disclosure: No one’s really working on this.)

So, as you can see, it would be crazy not to join and make something for the Heart of the OHR Contest, so take the chance.

*Because prizes are awarded by members of the community, and because community members come and go like the wind, all prizes are subject to change.

**I reserve the right not to record a game or post it to YouTube if I think the content is unsuitable for my channel. This will include games with excessive cursing, any sexual content above a PG-13 level, excessive gore, offensive themes (or anything I think will anger people, which could be anything these days, so I’ll use discretion), demonic themes (this is a personal choice, as I do not want this theme on my channel), or games with unlicensed content (commercial music, characters, etc. used without permission).

***Value will be determined by the prize holder, Wobbler. Contact him for details.

****Prize is conditional on my financial status as of February 2019 and may be satisfied over the course of two or three months rather than immediately. This prize is based on my running favorites on Steam, and will include Kenshi (currently $20 value, but may go up after it hits 1.0) plus your choice of either Factorio ($30), or RimWorld ($30), or Prison Architect ($30), or Stardew Valley and Terraria combined ($25 value). I may include more than one of the secondary games if the prize is satisfied during a sale and these games qualify for it (Factorio has a no sale policy, so that will not be paired with a third game). In the event that the winner already owns these games, I will make a substitution of equal or lesser value. (Note: I haven’t actually played RimWorld yet, but I’m sure I’ll really like it.)

*****Value of Amazon card determined by the prize holder, Foxley. Contact him for details.

 

2018 Contest Tips

Tips:

Release the best game you’re capable of making. The community doesn’t want to see or play throwaway titles anymore. Do your best to make a quality game. While you shouldn’t be intimidated by this, you still need to be aware that games like Wandering Hamster and Motrya are just as capable of making an appearance during the contest window as any game, so make it your best if you want the winning prizes.

 

​Heart of the OHR Contest Results

2018 Edition

From May 1, 2018, to December 17, 2018, the OHR community was once again given the opportunity to relive the days when world exploration, random battle engagement, and chitchatting with townies could become anticipated moments in gaming. Once again, game design was about top-down travel through middling towns, sprawling dungeons, bits of underground places, and all of the fields in-between (except for where fast travel is implemented). Once again, designers were rewarded for implementing all types of throwback design into their games while innovating new mechanics that emulate a classic texture but for the smartphone era. The contest, called Heart of the OHR, had a simple rule: make, add to, or finish a traditional OHRRPG or any game that modeled the titles we played back in 1999. We’ve done it before. We’ve done it again. We’ve even done it a third time. Heck, we’ve done it a fourth time. But could we milk the community stone enough to get into history a successful fifth outing?

This year’s contest window started at the beginning of May, halfway between the March opening of 2016 and the July opening of 2010, but ended during the traditional bugfix window of seasons’ past (mid-December), making for the longest window in Heart of the OHR history. (It was supposed to run until the end of December, but the host had forgotten his own plan and set it to end two weeks earlier than previously scheduled.) The end result led us to having our most voluminous submission period ever with 23 possible contestants and 21 qualified contestants. Games like Restoration of the K’ab and Hanu in Hell were supposed to enter this year’s contest but were either dropped or disqualified due to insufficient content. Other games like Asphodelus, Px, and Zalag: Glustu were not originally designed for Heart of the OHR but seemed to qualify through the extended rules adopted in 2014, so they became contestants. Birdcaged, a title made for the 2018 One-Room Contest, was not originally a contestant but entered the Heart of the OHR by rite of being exactly the kind of RPG we would play in the engine’s early days. In total, we’ve had so many entries this year that to keep opinions fair, voting had to last until mid-February 2019, two months after the contest window ended. But, even with such a large voting period, we still had just 13 unique voters offer their voices. Maybe three months would’ve been better.

In Heart of the OHR seasons past, we’ve had three distinct categories for each game to help voters know how to vote: original release, rerelease, and OHR Legend. This system made it possible for older games to enter with new content and experience new life on the OHR and, perhaps, to give the author some incentive to finish. Now, while the community always looks forward to a new IP, there’s something to be said for a great game that gets more greatness added to it over time, and we all hope to see a great game finished in time. However, because games on the OHR have a history of slow or stalled development, getting new or finished content on any old game is rare. Therefore, it’s a treat when an author sticks to a property long enough to get us to its ending. In this spirit, along with 17 fresh properties debuting in 2018, we’ve had four returns from previous years, with three of those games, Bale, Dark Planet, and You Need a Hero having been original contestants in the previous Heart of the OHR Contest (2016). But, here’s where the story gets interesting. Traditionally, a rereleased game will contain new content beginning where the previous release left off, but this year’s contestants have done something that very few games ever do: they’ve actually rewritten their opening sequences with new and improved content, so the 2018 entries can be played from the start while promising a new experience from their 2016 versions. This hasn’t been done before to the host’s knowledge. The fourth rerelease, Drydocks: A Merchant RPG, is a bit more of a sandbox than a linear adventure and can be started from scratch regardless how the previous release played. This, too, is unique to the contest.

Another interesting phenomenon that occurred in 2018 that has hardly happened in the past was the inclusion of the multi-game author. In 2012, Spoonweaver had entered two games into Heart of the OHR, Legendary Heroes (rereleased version) and Kinvesard: Epilogue of the Princess, marking the first occurrence of the multi-game author in this contest. In 2014, RedMaverickZero had also entered two games, Mr. Triangle’s Adventure and Batman and Robin. These were the only two times in Heart of the OHR history that one author had released two different titles in the same contest year. It seemed as though this phenomenon would never become a trend. But, today, we can see that this isn’t so. In 2018, the multi-game author has returned, this time with a vengeance. For starters, author MorpheusKitami released Arc Wars (aka Arc War / aka Skotos Dorchatus) at the end of the contest window, but his other game, Zalag: Glustu (episode five of The Complicated Gallery), which was released much earlier in the year, appeared to meet Heart of the OHR’s obscurest guidelines, so it was also officially entered. Then, in reviewing every game released during the window, the host saw that ChalkFlower’s Asphodelus and Px both fit the “in the spirit of 1999” rule, so he invited the author to enter them both, to which he or she did. And while the Heart of the OHR saw its first year where more than one author released two eligible games during the contest window, this wasn’t the moment when it would experience its earth-shattering multi-game author debut. No, the Heart of the OHR broke an all-time contest record this year (to be clear, an all-OHR-contest record, not just a Heart of the OHR record) when author TheCrimsonDM released not one, not two, not three, not four, but five games for Heart of the OHR (with one, Masks: 15 Pages, exclusively for Heart of the OHR; the others were released to escape from eight years of dormancy, but because they fit the guidelines, they were entered, too). It’s unlikely we’ll see anything like this year’s multi-game author phenomenon happen again. It was quite the scene.

Fun Fact: Feenicks, author of this year’s False Skies, released another game, WitchX, just five days after the contest window closed. If the host had remembered that the 2018 contest was supposed to last until the end of the year, not the 17th, then WitchX would’ve given us four sets of multi-game authors, not three. To correct this oversight, the host gave Feenicks the opportunity to enter his second game, but Feenicks honored the window as it was decided and kept his second game out of the contest.

Between shattering previous entry records and multi-game author records, it would seem that Heart of the OHR 2018 has had enough “firsts” to set its standout season of highlights in stone. But, no. This year’s contest also saw, for the first time, its debut non-English title with author Bird’s entry, Rolling, Radical Revolution, or Rollende, Radikale Revolte, as it is called in its native German. As of this writing, there was still no English translation, but the author says he’s working on it. Voters were instructed to vote on the game’s content, not its language. Adhering to this standard, the voters rewarded the game well, thanks to its graphics, design, and music; though, voters still couldn’t wait to see what the game might play like in English, as they would very much like to know what it’s about.

This year also saw the beginning of a new trend in OHR gaming and design: the inclusion of the commercial game, with the Wobbler’s Kaiju Big Battel: Fighto Fantasy entering the ring (full version purchasable on Steam, Itch.io, and Android). To make it easier on voters, two versions of the game were eligible for vote, the commercial version for those who had it and the demo version for those who didn’t. Votes from both versions were consolidated into a single score, so the end result accounted for both versions. The host expects to see more commercial games debuting in 2020, with RedMaverickZero’s Axe Cop being the likeliest candidate so far.

Thanks to this year’s sheer contrast between numbers of entries and voters, Heart of the OHR 2018 has debuted the contest’s first true sets of ties. While previous years required tie-breakers between at least two games, a combination of pure votes and precision scoring had provided enough variance to break ties by mere decimals, making clear, if not extremely close distinctions between game placements. However, in 2018, voter scores were much less bendable, and tied scores were no longer unavoidable. In this case, we had two sets of ties, with a first-ever three-way tie vying for 3rd place.

For the sake of placement on the chart, 3rd, 4th, and 5th place would be listed according to quantity of highest single votes, but the average scores were still even with 3rd place, so all three games in these spots were technically tied for 3rd. But, perhaps, even more stunning was the tie for 15th place, which involved two games from the same series by the same author, receiving the same average score and number of votes. When all was said and done, there was really no way to separate these games by rank, so 15th and 16th place were determined by highest single vote.

Much of the trends that began with the 2010 season has persisted into 2018. Authors shared their progress regularly in the Heart of the OHR announcement thread, stoking hype and confidence in their entries. TMC took up the mantle of offering the bug bounty prize that James Paige had first introduced in our debut season (James had decided in 2016 to cancel the bug bounty as it was too taxing on his time, and therefore would have no means to fulfill them all). The host had once again offered his e-books as entry prizes, and to his surprise, some contestants had actually gotten them this time (as was evidenced in his sales reports). Most of the contestants who said they would make a game for the contest followed through. The ones who couldn’t make the deadline apologized for it.

One trend that has changed drastically since 2016, however, was the inclusion of a #hotohr2018 channel on Discord, which has steadily replaced IRC as the go-to for real-time chat, expanding Heart of the OHR’s social media reach to places that not even the host had anticipated (or created). That channel remained quite active throughout the contest window, and many of the discussions and pep talks that went unnoticed on Slime Salad were instead being held on Discord. This, in the host’s opinion, kept creativity and encouragement alive in this exceptionally long season, and hardly anyone burned out as a result. Thanks to this successful transference of discussion forums, Heart of the OHR plans to expand to the moon and maybe to Mars for 2020, but it still won’t deal with Facebook, as Facebook buries conversations that the poster didn’t pay for. For now, Discord would seem like a great place for Heart of the OHR to continue its realm of interaction, and the host looks forward to participating in the discussion much sooner next time.

On a sadder note, it seemed that Castle Paradox was no longer relevant enough to carry any of the 21 games in this year’s Heart of the OHR, even though one veteran user had at least posted progress on a game he was making early in the contest window. That author and that game hasn’t been seen since.

In short, the battle for the Heart of the OHR raged on in 2018, this time with an impressive average game score of 5.63, up more than two points over the 2016 average (but still half a point below the all-time highest average set in 2012), with five games scoring higher than the 2014 winner. Unlike in previous years, however, voter turnout had been largely consistent, with every game satisfying the two-thirds rule, which is the rule that states that every game must receive at least two-thirds the maximum vote given to a single game to avoid receiving “robot scores” of 5 for each vote “below par.” This year, two games, Bale and False Skies, received 12 votes, setting the par for the other games at 8. Five games received eight votes. No game received votes from every voter. Thanks to each game dodging the robot score, all scores recorded this year were purely by community vote, which helped keep the contest average above 5.0.

Most impressive, though, was the Heart of the OHR 2018 winner, which scored the second highest average in Heart of the OHR history, just ahead of the 2012 winner, DUNGEONMEN: Men of Dungeons. However, no game in Heart of the OHR history has ever topped the original winner, Motrya, which still stands at a record 9.5 voter average, and while the 2018 winner came close, it still fell short by half a point. Perhaps in 2020, we’ll see a new King of the Heart of the OHR. It’s a longshot, but we shall see.

That said, Heart of the OHR 2018 is now over, and with its ending comes the final march for its competitive entries.

Here again is the story of that battle for the Heart of the OHR:

Please note that rankings are listed from worst to best, and based on average votes, not rosters or quantities of total players. For this reason, abstained votes did not count against games, but in many ways helped their averages. Also, the two-thirds rule was implemented, but no game fell below par, so the rule was ultimately thrown out this year. For the games that were tied, their ranking was determined by numbers of high-score votes (the game with the most high-score votes receiving the higher rank). Games that shared values in all categories (score, average score, precision score, and total votes), and could not otherwise break the tie under any global circumstance, were ranked according to highest single score votes. Games that received scores before they were disqualified had their scores thrown out. This applied only to Hanu in Hell, which was disqualified due to insufficient content.

Also note that footage from each game can be viewed at the host’s YouTube channel in the special Heart of the OHR 2018 playlist (locate via “Playlists” section), beginning at 10 a.m. EST, Monday, March 10, 2019, with new episodes airing every three hours (until 7 p.m. each night) until Friday, March 15, 2019, at 10 p.m. Each video includes a special Heart of the OHR 2018 introduction complete with theme song (composed by Kylekrack) and lasts an average 40-50 minutes (the low end at about 18 minutes, Px, and the high end at just over 90 minutes, Masks: 15 Pages). The “season finale” video contains a Heart of the OHR 2018 retrospective in the host’s own words beginning at time marker 20:09.

Voting Standards

The following is an excerpt from the original announcement thread (in 2010) informing voters how I expected them to vote. Until Heart of the OHR, the average OHR contest required voters to rank their favorites from 1–10, giving scoring priority to the higher ranked items. This usually involved a Top 3, Top 5, or Top 10 vote, depending on the size of the contest, or an “include all” in the case where each voter couldn’t vote until they played all the games. But this often left the worst games unranked or with a huge disparity from the more popular entries.

Heart of the OHR didn’t want to leave anyone out in the cold, nor did it expect all voters to play every game. So, it adopted a scoring system based on average ratings to decide the difference between winners and losers. Of course, this system had its own flaws, and I’d spent the next ten years trying to perfect it. But this is how the scoring system began.

Below is a clip from the original thread. I’ve also placed a link to the entire message if you want to see the whole story, including how I expected voters to treat rereleased games.

Note: Because voters didn’t understand why I’d removed OHR Legends from voting in 2012, I allowed their votes to count in 2014 and for the rest of Heart of the OHR’s lifespan (and will continue if I ever bring it back).

Remember, we will not be voting in the usual Top 10 rankings that we’re used to doing in contests, but rather scoring each game on a scale from 1–10. Scores for each game will then be averaged by number of voters for that game.

 

For example, if Ignatious the Happy Walrus Who Sat Upon His Enemies and Smote Them earned scores from five voters at 3, 5, 6, 4, and 7 respectively, the average score would be 25 points / 5 voters or 5.0 points for the game. Conversely, if only three people vote, and those scores are 6, 4, and 7, then the average score comes out to 17/3, or 5.6—a higher average than if it had five voters.

 

So, as you can see, the fewer votes a game receives, the higher its grade point average may be, and the more likely it could climb the ranks, so it pays to vote, for the game that only gets one vote, a 10, can easily win the contest. Do you want that single vote to sway the results? No. So do your part and vote. You don’t have to vote for every game, but for every game you don’t vote on, the more likely you’ll inadvertently send it to the top. And something tells me that Ignatious the Happy Walrus should not outrank the gems that made this contest, so be sure to vote.

You can view the entire “How to Vote” message here.

Note:

I modified the scoring system in 2014 to include what I called “the 2/3rds rule,” which I explain in greater detail on the 2014 contest page. Bear in mind that if you check out the statistics page, realize that games in 2010 and 2012 may end up with different scores and rankings under this rule than they do here.

But the following shows how I presented it to the community in 2014 and how I expected the trend to continue in 2016, 2018, and beyond:

The gist of this year’s changes will include the adoption of the 5-point average, the peak vote target range, and the two-thirds vote system.

 

Five-point Average: Any game that falls short of the peak vote target range will receive however many fives it takes to reach the two-thirds margin.

 

Peak Vote Target Range: Identifies the game with the most number of votes and uses its vote count as the determinate for the contest average.

 

Two-thirds Vote System: Caps the required voting minimum at two-thirds the value of the peak target. Any game meeting this minimum cap will not receive additional fives to pad its average.

 

I will get more in-depth with this system in December.

You can view the entire message here.

2018 Voting Window

Every season, I attempt to give voters a fair block of time to play all of the games and figure out what scores they’re worth. Most of the time, I undercut that estimation by several weeks. In 2018, I decided to give voters seven weeks instead of the previous six to vote (well, seven after I amended it from six). Of course, I still had to extend the voting period by two weeks to ensure fairness for everyone. It turned out no one had the time to play anything until almost two months after the contest ended. Below is the original voting announcement.

________

Voting will run from December 17, 2018 – January 27, 2019. That gives you a whole six weeks to play these games! Make it count.

Note that I will not close voting until I have a minimum of 10 votes, so if the deadline comes and goes and I have fewer than ten, voting will remain open until the minimum is met. I want all contestants to have a fair playthrough and comment/critique/score for their games.

The way we handle votes will be the same as in the 2014 and 2016 contests.

For full details on how it was before 2014, consult the following post.

EDIT (12/29/2018): Voting will actually last until February 3, 2018, as we got started about a week late. For complete information on how you should approach your scoring protocol, please consult this post for details.